I'm a D artist with years experience in the games industry. I have had the great opportunity to work on many AAA titles, and have honed my skills in low poly and high poly hard surface modeling in both ds Max and Maya as well as organic sculpting in both Zbrush and Mudbox. I have worked on FPS, Third Person Shooters, Open world, and Indie Games. I am an expert at game asset poly modeling, sculpting, UVing and texturing. Previous Game Titles Unreleased Project (Xbox ), Rockstar Games, Inc. Bully Scholarship Edition (Wii), Rockstar Games, Inc. Manhunt (Wii), Rockstar Games, Inc. Red Dead Redemption (Xbox , PlayStation ), Rockstar Games, Inc. Plain Sight (Steam PC), Beatnik Games, Ltd. Nuclear Dawn (Steam PC, XBLA) InterWaveStudios. The Darkness (PC, Playstation , Xbox ), Digital Extremes. Star Trek (PC, Playstation , Xbox ), Digital Extremes. Halo Crimson Map Pack Spartan Ops DLC (Xbox ) Microsoft Studios, Industries, Certain Affinity, Digital Extremes. Unannounced Project - Ubisoft Montral Prop Environment Artist Specialties Hard Surface Modeling Organic ModelingOrganic Sculpting Terrain Sculpting High Low Poly Modeling UVs Texturing ds MaxMaya Adobe Photoshop ZbrushMudboxSculptris World Machine Topogun xNormalCrazy bumpBitmapMaterialNdoDdo AlienbrainPerforceSDWin Ubisoft - Game Development Engine UDK - Unreal Development Kit Unity - Game Development Engine Digital Extremes - Evolution Engine Rockstars' - RAGE Engine read more ...
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