Also known as: BrianHall3D
Currently a Senior D Artist with IGT. Will be helping the Las Vegas branch move from flash based games to Unity. Also will be helping to create real-time D games using the Unity platform. Responsibilities include modeling, texturing, lighting, animation, FX and UI. Previously worked on contract at Disney Interactive in Salt Lake as a World Builder for marketing on the Disney Infinity project also helping on various art assets and overall polish, optimization passes when time allowed on the various playsets. Before Disney, I had been an Art Lead for years at Pipeworks Software. As a Lead, I oversaw multiple projects from start to finish.. My drive for quality and excellence are balanced by my broad vision of the scope of a project, the schedule and the clients and co-worker needs. I have been in charge of writing clear and concise documentation for co-workers and outsourcing vendors which have been pivotal to the success of the projects I have been involved in. My work with outsourcing vendors included documentation, art style guides and reference material for assets that were done externally. As a Lead I was responsible for the majority of the feedback and back and forth with the vendors when it came to the assets, timeline and budgeting making sure that each piece of art (from concepts to final asset) met the goals for the project at hand. When working on art, I have a passion for color and light, how they translates to shape and texture. From traditional mediums to digital, I have a keen eye and attention to detail. For a full resume, please email hallbrianD (at) gmail.com Thank you. Specialties Specialize in Art Lead duties, Environments, props both high and low res - also lighting and rendering for cinematic quality workprojects. Proficiency in Unity, Maya, Max, Photoshop, AfterEffects, Illustrator, MS Word, MS Excel, Lighting, Texturing, Modeling, Digital Painting, Zbrush, Ndo, Crazy Bump
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